* \param base_color the base color vector.
*/
void SetBaseColors(std::vector<double> & base_color);
+
+
+ void SetBaseTransparence(std::vector<double> & base_transparence);
+
+
/**
* \brief Returns the base color for a given index (first coordinate of the first color being 1, second coordinate of the first color being 2, etc.).
*
int GetBaseColorNb();
- void FillColorTable(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2);
+ void FillColorTable(int start, int end, double r1, double g1, double b1, double r2, double g2, double b2, double t1, double t2);
int GrayLevel_TO_colorTableIndex( double VALUE );
std::vector<double> _base_color;
//! Grey level boundaries.
std::vector<double> _grey_level_boundary;
+ //! Grey level boundaries.
+ std::vector<double> _transparence_level_boundary;
//! Color type (plain or gradient color).
bool _color_type;