//void GetSplinePoint(double t, double &x, double &y, double &z); //Method Original
//void GetSplineiPoint(int i, double &x, double &y, double &z); //Method Original
//-------------------------------------------------------------------------------
- virtual double GetPathSize();
- virtual double GetPathArea();
+ virtual double GetPathSize(double *spc);
+ virtual double GetPathArea(double *spc);
void GetNearestPointAndNormal(double *p, double *rp, double *rn);