/* # --------------------------------------------------------------------- # # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image # pour la Santé) # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton # Previous Authors : Laurent Guigues, Jean-Pierre Roux # CreaTools website : www.creatis.insa-lyon.fr/site/fr/creatools_accueil # # This software is governed by the CeCILL-B license under French law and # abiding by the rules of distribution of free software. You can use, # modify and/ or redistribute the software under the terms of the CeCILL-B # license as circulated by CEA, CNRS and INRIA at the following URL # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html # or in the file LICENSE.txt. # # As a counterpart to the access to the source code and rights to copy, # modify and redistribute granted by the license, users are provided only # with a limited warranty and the software's author, the holder of the # economic rights, and the successive licensors have only limited # liability. # # The fact that you are presently reading this means that you have had # knowledge of the CeCILL-B license and that you accept its terms. # ------------------------------------------------------------------------ */ #include "Transformer3D.h" #include "vtkMatrix4x4.h" /* CONSTRUCTOR: Initializes the two points with empty vectors, the angle in 0. */ Transformer3D::Transformer3D() { //If the transform already exists, we delete it before we create a new transform //and set the matrix with the identity matrix _transform= vtkTransform::New(); vtkMatrix4x4 *_matrix = vtkMatrix4x4::New(); _matrix->Identity(); _transform->SetMatrix(_matrix); _firstPoint[0] = 0; _firstPoint[1] = 0; _firstPoint[2] = 0; _secondPoint[0] = 0; _secondPoint[1] = 0; _secondPoint[2] = 0; } /* DESTRUCTOR */ Transformer3D::~Transformer3D() { //We delete the existing transform if (_transform != NULL ) { _transform->Delete(); } } /* SETS A NEW TRANSFORM */ void Transformer3D::SetTransform(vtkTransform *transform) { _transform=transform; } /* SETS FIRST POINT */ void Transformer3D::SetFirstTranslation(double* first) { _firstPoint[0]=first[0]; _firstPoint[1]=first[1]; _firstPoint[2]=first[2]; } /* SETS SECOND POINT */ void Transformer3D::SetSecondTranslation(double* second) { _secondPoint[0]=second[0]; _secondPoint[1]=second[1]; _secondPoint[2]=second[2]; } /* SETS ROTATION AXIS */ void Transformer3D::SetRotationAxis(double* axis) { _rotationAxis[0]=axis[0]; _rotationAxis[1]=axis[1]; _rotationAxis[2]=axis[2]; } /* SETS ROTATION AXIS */ void Transformer3D::SetSecondRotationAxis(double axis[3]) { _secondRotationAxis[0]=axis[0]; _secondRotationAxis[1]=axis[1]; _secondRotationAxis[2]=axis[2]; } /* SETS ROTATION ANGLE */ void Transformer3D::SetAngle(double angle) { _angle=angle; } /* SETS SECOND ROTATION ANGLE */ void Transformer3D::SetSecondAngle(double angle) { _secondAngle=angle; } void Transformer3D::SetScale(double scale) { _scale=scale; } /* GETS THE RESULTANT TRANSFORM */ vtkTransform *Transformer3D::GetResult() { return _transform; } /* GETS THE FIRST RESULTANT TRANSFORM (NTU: Useful for calculating the new position of the points before applying the second rotation) */ vtkTransform *Transformer3D::GetFirstResult() { _transform->Identity(); _transform->Translate(-_firstPoint[0], -_firstPoint[1], -_firstPoint[2]); _transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]); _transform->Translate(_secondPoint[0], _secondPoint[1], _secondPoint[2]); _transform->Update(); return _transform; } /* MAKES THE TRANSFORMATIONS */ void Transformer3D::Run() { //Cleans the transformation matrix _transform->Identity(); //Make all transformations in postmultiply mode _transform->PostMultiply(); //Acomodate in 0,0,0 according to the first point of the second vector _transform->Translate(-_secondPoint[0], -_secondPoint[1], -_secondPoint[2]); _transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]); _transform->RotateWXYZ(_secondAngle, _secondRotationAxis[0], _secondRotationAxis[1], _secondRotationAxis[2]); printf("EED Transformer3D::Run %f %f\n", _angle, _secondAngle); _transform->Scale(_scale,_scale,_scale); //Acommodate according to the first point of the first vector _transform->Translate(_firstPoint[0], _firstPoint[1], _firstPoint[2]); _transform->Inverse(); _transform->Update(); }