void CalculateVectorBox::Process()
{
- if(bbGetInputLabels1()[0].compare("") != 0)
+ if(!bbGetInputPointsX1().empty() && !bbGetInputPointsX2().empty())
{
- //std::vector<float> newX1;
- //newX1.push_back((float)bbGetInputPointsX1()[0]);
- std::cout << "Points for first vector: " << bbGetInputPointsX1()[0] << " " << bbGetInputPointsX1()[1] << std::endl;
- //std::vector<float> newX2;
- //newX2.push_back((float)bbGetInputPointsX2()[0]);
+ _vector->SetData(bbGetInputPointsX1(), bbGetInputPointsX2(), bbGetInputPointsY1(), bbGetInputPointsY2(), bbGetInputPointsZ1(), bbGetInputPointsZ2());
+ _vector->Run();
+
+ bbSetOutputOrigin(_vector->GetOrigin());
+ bbSetOutputOriginReslicer(_vector->GetOriginReslicer());
}
}
void CalculateVectorBox::bbUserSetDefaultValues()
{
-
-// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
-// Here we initialize the input 'In' to 0
- /*
- std::vector<std::string> nuevo("","");
- bbSetInputLabels1(nuevo);*/
+ _vector = new VectorMath();
+ std::vector<int> nullVector;
+ bbSetInputPointsX1(nullVector);
+ bbSetInputPointsX2(nullVector);
}
void CalculateVectorBox::bbUserInitializeProcessing()
{