#include "bbPackRecalageCalculateVectorBox.h"
#include "bbPackRecalagePackage.h"
+
+#include <string>
+
namespace bbPackRecalage
{
BBTK_BLACK_BOX_IMPLEMENTATION(CalculateVectorBox,bbtk::AtomicBlackBox);
void CalculateVectorBox::Process()
{
-
-// THE MAIN PROCESSING METHOD BODY
-// Here we simply set the input 'In' value to the output 'Out'
-// And print out the output value
-// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
-// void bbSet{Input|Output}NAME(const TYPE&)
-// const TYPE& bbGet{Input|Output}NAME() const
-// Where :
-// * NAME is the name of the input/output
-// (the one provided in the attribute 'name' of the tag 'input')
-// * TYPE is the C++ type of the input/output
-// (the one provided in the attribute 'type' of the tag 'input')
- //bbSetOutputOut( bbGetInputIn() );
- //std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
-
+
+ if(bbGetInputLabels1()[0].compare("") != 0)
+ {
+ std::vector<float> newX1;
+ newX1.push_back((float)bbGetInputPointsX1()[0]);
+ std::vector<float> newX2;
+ newX2.push_back((float)bbGetInputPointsX2()[0]);
+ }
}
void CalculateVectorBox::bbUserSetDefaultValues()
{
// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
// Here we initialize the input 'In' to 0
- //bbSetInputIn(0);
-
+ /*
+ std::vector<std::string> nuevo("","");
+ bbSetInputLabels1(nuevo);*/
}
void CalculateVectorBox::bbUserInitializeProcessing()
{