_transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]);
_transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]);
//Acomodate in 0,0,0 according to the first point of the second vector
_transform->Translate(-_secondPoint[0], -_secondPoint[1], -_secondPoint[2]);
//Acomodate in 0,0,0 according to the first point of the second vector
_transform->Translate(-_secondPoint[0], -_secondPoint[1], -_secondPoint[2]);
_transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]);
_transform->RotateWXYZ(_angle, _rotationAxis[0], _rotationAxis[1], _rotationAxis[2]);
_transform->RotateWXYZ(_secondAngle, _secondRotationAxis[0], _secondRotationAxis[1], _secondRotationAxis[2]);
_transform->RotateWXYZ(_secondAngle, _secondRotationAxis[0], _secondRotationAxis[1], _secondRotationAxis[2]);
//Acommodate according to the first point of the first vector
_transform->Translate(_firstPoint[0], _firstPoint[1], _firstPoint[2]);
//Acommodate according to the first point of the first vector
_transform->Translate(_firstPoint[0], _firstPoint[1], _firstPoint[2]);