VectorMath::VectorMath()
{
+ //_math = vtkMath::new();
+}
-}
\ No newline at end of file
+VectorMath::~VectorMath()
+{
+ if (_math != NULL ) { _math->Delete(); }
+}
+
+void VectorMath::SetData(std::vector<int> pointsX1, std::vector<int> pointsX2, std::vector<int> pointsY1, std::vector<int> pointsY2, std::vector<int> pointsZ1, std::vector<int> pointsZ2)
+{
+ _pointx1a = pointsX1[0];
+ _pointx1b = pointsX1[1];
+
+ _pointx2a = pointsX2[0];
+ _pointx2b = pointsX2[1];
+
+ _pointy1a = pointsY1[0];
+ _pointy1b = pointsY1[1];
+
+ _pointy2a = pointsY2[0];
+ _pointy2b = pointsY2[1];
+
+ _pointz1a = pointsZ1[0];
+ _pointz1b = pointsZ1[1];
+
+ _pointz2a = pointsZ2[0];
+ _pointz2b = pointsZ2[1];
+}
+/*
+
+int[3]* VectorMath::GetPoints()
+{
+
+}
+
+double[3]* VectorMath::GetScales()
+{
+
+}
+
+double VectorMath::GetAngle()
+{
+
+}*/
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