X-Git-Url: https://git.creatis.insa-lyon.fr/pubgit/?p=creaRigidRegistration.git;a=blobdiff_plain;f=PackRecalage%2Fsrc%2FbbPackRecalageFilter3DPointVector.cxx;fp=PackRecalage%2Fsrc%2FbbPackRecalageFilter3DPointVector.cxx;h=b5f17d3e20112563899c0ecb535dc98c1277cd29;hp=0000000000000000000000000000000000000000;hb=5b6e06ea55193ecce4fe2c59b1f3cb698835020b;hpb=9e77cea52961ce9043c8f3e5f86024a1b6588355 diff --git a/PackRecalage/src/bbPackRecalageFilter3DPointVector.cxx b/PackRecalage/src/bbPackRecalageFilter3DPointVector.cxx new file mode 100644 index 0000000..b5f17d3 --- /dev/null +++ b/PackRecalage/src/bbPackRecalageFilter3DPointVector.cxx @@ -0,0 +1,85 @@ +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +#include "bbPackRecalageFilter3DPointVector.h" +#include "bbPackRecalagePackage.h" +namespace bbPackRecalage +{ + +BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Filter3DPointVector) +BBTK_BLACK_BOX_IMPLEMENTATION(Filter3DPointVector,bbtk::AtomicBlackBox); +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Filter3DPointVector::Process() +{ + +// THE MAIN PROCESSING METHOD BODY +// Here we simply set the input 'In' value to the output 'Out' +// And print out the output value +// INPUT/OUTPUT ACCESSORS ARE OF THE FORM : +// void bbSet{Input|Output}NAME(const TYPE&) +// const TYPE& bbGet{Input|Output}NAME() const +// Where : +// * NAME is the name of the input/output +// (the one provided in the attribute 'name' of the tag 'input') +// * TYPE is the C++ type of the input/output +// (the one provided in the attribute 'type' of the tag 'input') + +// bbSetOutputOut( bbGetInputIn() ); +// std::cout << "Output value = " < vec; + vec.push_back(0); + vec.push_back(0); + vec.push_back(0); + bbSetInputIn(vec); + bbSetInputInitial(vec); + +} +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Filter3DPointVector::bbUserInitializeProcessing() +{ + +// THE INITIALIZATION METHOD BODY : +// Here does nothing +// but this is where you should allocate the internal/output pointers +// if any + + +} +//===== +// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) +//===== +void Filter3DPointVector::bbUserFinalizeProcessing() +{ + +// THE FINALIZATION METHOD BODY : +// Here does nothing +// but this is where you should desallocate the internal/output pointers +// if any + +} +} +// EO namespace bbPackRecalage + +