--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#ifndef __bbcreaVtkLightKit_h_INCLUDED__
+#define __bbcreaVtkLightKit_h_INCLUDED__
+#include "bbcreaVtk_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+#include <vtkRenderer.h>
+
+namespace bbcreaVtk
+{
+
+class bbcreaVtk_EXPORT LightKit
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(LightKit,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+ BBTK_DECLARE_INPUT(KeyLightWarmth,double);
+ BBTK_DECLARE_INPUT(FillLightWarmth,double);
+ BBTK_DECLARE_INPUT(BackLightWarmth,double);
+ BBTK_DECLARE_INPUT(Renderer,vtkRenderer *);
+(
+// BBTK_DECLARE_OUTPUT(Out,double);
+ BBTK_PROCESS(Process);
+ void Process();
+ bool firsttime;
+
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(LightKit,bbtk::AtomicBlackBox);
+ BBTK_NAME("LightKit");
+ BBTK_AUTHOR("InfoDev");
+ BBTK_DESCRIPTION("No Description.");
+ BBTK_CATEGORY("empty");
+ BBTK_INPUT(LightKit,Renderer,"3D scene in which to insert the surface",vtkRenderer*,"");
+// BBTK_OUTPUT(LightKit,Out,"First output",double,"");
+BBTK_END_DESCRIBE_BLACK_BOX(LightKit);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+}
+// EO namespace bbcreaVtk
+
+#endif // __bbcreaVtkLightKit_h_INCLUDED__
+