--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaVtkSetCameraInfo.h"
+#include "bbcreaVtkPackage.h"
+
+#include "vtkCamera.h"
+
+namespace bbcreaVtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,SetCameraInfo)
+BBTK_BLACK_BOX_IMPLEMENTATION(SetCameraInfo,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetCameraInfo::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+ if (bbGetInputvtkRenderer()!=NULL)
+ {
+ double px,py,pz;
+ px=bbGetInputPosition()[0];
+ py=bbGetInputPosition()[1];
+ pz=bbGetInputPosition()[2];
+ bbGetInputvtkRenderer()->GetActiveCamera()->SetPosition(px,py,pz);
+ double fx,fy,fz;
+ fx=bbGetInputFocalPoint()[0];
+ fy=bbGetInputFocalPoint()[1];
+ fz=bbGetInputFocalPoint()[2];
+ bbGetInputvtkRenderer()->GetActiveCamera()->SetFocalPoint(fx,fy,fz);
+ double vx,vy,vz;
+ vx=bbGetInputViewUp()[0];
+ vy=bbGetInputViewUp()[1];
+ vz=bbGetInputViewUp()[2];
+ bbGetInputvtkRenderer()->GetActiveCamera()->SetViewUp(vx,vy,vz);
+ } // if
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetCameraInfo::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputvtkRenderer( NULL );
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetCameraInfo::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void SetCameraInfo::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbcreaVtk
+
+