// * TYPE is the C++ type of the input/output
// (the one provided in the attribute 'type' of the tag 'input')
-printf("EED StreamLineVisu::Process Start\n");
- creavtkstreamline.SetActive( bbGetInputActive() );
creavtkstreamline.SetDataObject( bbGetInputIn() );
creavtkstreamline.SetSourcePoints( bbGetInputSource() ); // source
- creavtkstreamline.SetOpacity( bbGetInputOpacity() );
- creavtkstreamline.SetRenderer( bbGetInputRenderer() );
- creavtkstreamline.SetScaleFactor( bbGetInputScaleFactor() );
- creavtkstreamline.SetTypeForm( bbGetInputTypeForm() );
+
+ creavtkstreamline.SetActive( bbGetInputActive() );
+ creavtkstreamline.SetPolyData( bbGetInputPolyData() );
+ creavtkstreamline.SetOpacity( bbGetInputOpacity() );
+ creavtkstreamline.SetRenderer( bbGetInputRenderer() );
+ creavtkstreamline.SetScaleFactor( bbGetInputScaleFactor() );
+ creavtkstreamline.SetTypeForm( bbGetInputTypeForm() );
creavtkstreamline.Process();
bbSetOutputOut( creavtkstreamline.GetProp3D() );
-printf("EED StreamLineVisu::Process End\n");
}
//=====
// Here we initialize the input 'In' to 0
bbSetInputActive(false);
bbSetInputIn(NULL);
+ bbSetInputPolyData(NULL);
bbSetInputRenderer(NULL);
bbSetInputOpacity(1);