//===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== #include "bbwtAddMesh.h" #include "bbwtPackage.h" #include namespace bbwt { BBTK_ADD_BLACK_BOX_TO_PACKAGE(wt,AddMesh) BBTK_BLACK_BOX_IMPLEMENTATION(AddMesh,bbtk::AtomicBlackBox); //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddMesh::Process() { // THE MAIN PROCESSING METHOD BODY // Here we simply set the input 'In' value to the output 'Out' // And print out the output value // INPUT/OUTPUT ACCESSORS ARE OF THE FORM : // void bbSet{Input|Output}NAME(const TYPE&) // const TYPE& bbGet{Input|Output}NAME() const // Where : // * NAME is the name of the input/output // (the one provided in the attribute 'name' of the tag 'input') // * TYPE is the C++ type of the input/output // (the one provided in the attribute 'type' of the tag 'input') printf("EED =====================================================AddMesh::Process() mesh %s\n", bbGetInputMesh().c_str() ); Wt::WContainerWidget* w = (Wt::WContainerWidget*)bbGetInputViewerWt(); char strPointer[15]; sprintf(strPointer,"%p",this); std::string mMesh = w->jsRef() + ".mMesh"+strPointer; std::string mCont = w->jsRef() + ".mCont"+strPointer; std::string mRenderer = w->jsRef() + ".mRenderer"; printf("EED =====================================================AddMesh::Process() mMesh %s\n", mMesh.c_str() ); std::string jsCom = "\ try\ {\ " + mCont+" = true;\ "+mMesh+".file = '"+bbGetInputMesh()+"';\ "+mMesh+".modified(true);\ "+mRenderer+".render();\ }\ catch(err)\ {\ var mMesh = new X.mesh();\ " + mMesh+" = mMesh;\ mMesh.file = '"+bbGetInputMesh()+"';\ mMesh.color = [1,0.8,0];\ mMesh.opacity=1;\ " + mCont+" = false;\ "+mRenderer+".onShowtime = function()\ {\ if(!" + mCont +")\ {\ " + mMesh+".visible = true;\ " + mMesh+".transform.flipX();\ " + mMesh+".transform.flipY();\ " + mMesh+".transform.translateY(-10);\ " + mCont+" = true;\ }\ };\ " + mRenderer+".add( " + mMesh+");\ " + mRenderer+".render();\ }"; std::cout<<"DEBUG ADD OBJECT ---- "<doJavaScript(jsCom); Wt::WApplication::instance()->doJavaScript(jsCom); /* std::string jsCom = "\ try\ {\ " + mCont+" = true;\ "+mMesh+".file = '"+bbGetInputMesh()+"';\ "+mMesh+".modified(true);\ "+w->jsRef()+".mRenderer.render();\ }\ catch(err)\ {\ var mMesh = new X.mesh();\ " + mMesh+" = mMesh;\ mMesh.file = '"+bbGetInputMesh()+"';\ mMesh.color = [1,0.8,0];\ mMesh.opacity=1;\ " + mCont+" = false;\ "+w->jsRef() +".mRenderer.onShowtime = function()\ {\ if(!" + mCont +")\ {\ }\ };\ " + mMesh+".transform.flipX();\ " + mMesh+".transform.flipY();\ " + mMesh+".transform.translateY(-10);\ " + w->jsRef() +".mRenderer.add( " + mMesh+");\ " + mMesh+".transform.flipX();\ " + mMesh+".transform.flipY();\ " + mMesh+".transform.translateY(-10);\ " + mMesh+".visible = true;\ "+mMesh+".modified(true);\ " + w->jsRef() + ".mRenderer.render();\ }"; std::cout<<"DEBUG ADD OBJECT ---- "<doJavaScript(jsCom); Wt::WApplication::instance()->doJavaScript(jsCom); */ /* std::string jsCom = "\ try\ {\ " + mCont+" = true;\ "+mMesh+".file = '"+bbGetInputMesh()+"';\ "+mMesh+".modified(true);\ "+w->jsRef()+".mRenderer.render();\ }\ catch(err)\ {\ var mMesh = new X.mesh();\ mMesh.file = '"+bbGetInputMesh()+"';\ mMesh.color = [1,0.8,0];\ mMesh.opacity=1;\ " + mMesh+" = mMesh;\ " + mCont+" = false;\ "+w->jsRef() +".mRenderer.onShowtime = function()\ {\ if(!" + mCont +")\ {\ " + mMesh+".transform.flipX();\ " + mMesh+".transform.flipY();\ " + mMesh+".transform.translateY(-10);\ " + mMesh+".visible = true;\ }\ };\ " + w->jsRef() +".mRenderer.add( " + mMesh+");\ " + w->jsRef() + ".mRenderer.render();\ }"; std::cout<<"DEBUG ADD OBJECT ---- "<doJavaScript(jsCom); Wt::WApplication::instance()->doJavaScript(jsCom); */ /* Wt::WContainerWidget* w = (Wt::WContainerWidget*)bbGetInputViewerWt(); std::string jsCom = "\ try{\ " + w->jsRef() + ".cont = true;\ " + w->jsRef() + ".mMesh.file = '"+bbGetInputMesh()+"';\ "+w->jsRef() +".mRenderer.add( " + w->jsRef() + ".mMesh);\ "+w->jsRef()+".mRenderer.render();\ }\ catch(err)\ {\ var mMesh = new X.mesh();\ mMesh.file = '"+bbGetInputMesh()+"';\ mMesh.color = [1,0.8,0];\ mMesh.opacity=1;\ " + w->jsRef() + ".mMesh = mMesh;\ " + w->jsRef() + ".cont = false;\ "+w->jsRef() +".mRenderer.onShowtime = function() {\ if(!" + w->jsRef() + ".cont)\ {\ " + w->jsRef() + ".mMesh.transform.flipX();\ " + w->jsRef() + ".mMesh.transform.flipY();\ " + w->jsRef() + ".mMesh.transform.translateY(-10);\ " + w->jsRef() + ".mMesh.visible = true;\ }\ };\ " + w->jsRef() + ".mMesh.modified(true);\ " + w->jsRef() + ".mRenderer.render();\ }"; std::cout<<"DEBUG ADD OBJECT ---- "<doJavaScript(jsCom); Wt::WApplication::instance()->doJavaScript(jsCom); */ } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddMesh::bbUserSetDefaultValues() { // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX // Here we initialize the input 'In' to 0 bbSetInputMesh(""); bbSetInputViewerWt(NULL); } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddMesh::bbUserInitializeProcessing() { // THE INITIALIZATION METHOD BODY : // Here does nothing // but this is where you should allocate the internal/output pointers // if any } //===== // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost) //===== void AddMesh::bbUserFinalizeProcessing() { // THE FINALIZATION METHOD BODY : // Here does nothing // but this is where you should desallocate the internal/output pointers // if any } } // EO namespace bbwt