/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageColorViewer.h,v $ Date: $Date: 2008/01/28 09:26:24 $ Version: $Revision: 1.3 $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // .NAME vtkImageColorViewer - Display a 2D image. // .SECTION Description // vtkImageColorViewer is a convenience class for displaying a 2D image. It // packages up the functionality found in vtkRenderWindow, vtkRenderer, // vtkImageActor and vtkImageMapToWindowLevelColors into a single easy to use // class. This class also creates an image interactor style // (vtkInteractorStyleImage) that allows zooming and panning of images, and // supports interactive window/level operations on the image. Note that // vtkImageColorViewer is simply a wrapper around these classes. // // vtkImageColorViewer uses the 3D rendering and texture mapping engine // to draw an image on a plane. This allows for rapid rendering, // zooming, and panning. The image is placed in the 3D scene at a // depth based on the z-coordinate of the particular image slice. Each // call to SetSlice() changes the image data (slice) displayed AND // changes the depth of the displayed slice in the 3D scene. This can // be controlled by the AutoAdjustCameraClippingRange ivar of the // InteractorStyle member. // // It is possible to mix images and geometry, using the methods: // // viewer->SetInput( myImage ); // viewer->GetRenderer()->AddActor( myActor ); // // This can be used to annotate an image with a PolyData of "edges" or // or highlight sections of an image or display a 3D isosurface // with a slice from the volume, etc. Any portions of your geometry // that are in front of the displayed slice will be visible; any // portions of your geometry that are behind the displayed slice will // be obscured. A more general framework (with respect to viewing // direction) for achieving this effect is provided by the // vtkImagePlaneWidget . // // Note that pressing 'r' will reset the window/level and pressing // shift+'r' or control+'r' will reset the camera. // // .SECTION See Also // vtkRenderWindow vtkRenderer vtkImageActor vtkImageMapToWindowLevelColors #ifndef __vtkImageColorViewer_h #define __vtkImageColorViewer_h #include "vtkObject.h" class vtkAlgorithmOutput; class vtkImageActor; class vtkImageData; class vtkImageMapToWindowLevelColors2; class vtkInteractorStyleImage; class vtkRenderWindow; class vtkRenderer; class vtkRenderWindowInteractor; class VTK_EXPORT vtkImageColorViewer : public vtkObject { public: static vtkImageColorViewer *New(); vtkTypeRevisionMacro(vtkImageColorViewer,vtkObject); void PrintSelf(ostream& os, vtkIndent indent); // Description: // Get the name of rendering window. virtual const char *GetWindowName(); // Description: // Render the resulting image. virtual void Render(void); // Description: // Set/Get the input image to the viewer. virtual void SetInput(vtkImageData *in); virtual vtkImageData *GetInput(); virtual void SetInputConnection(vtkAlgorithmOutput* input); // Description: // Set/get the slice orientation //BTX enum { SLICE_ORIENTATION_YZ = 0, SLICE_ORIENTATION_XZ = 1, SLICE_ORIENTATION_XY = 2 }; //ETX vtkGetMacro(SliceOrientation, int); virtual void SetSliceOrientation(int orientation); virtual void SetSliceOrientationToXY() { this->SetSliceOrientation(vtkImageColorViewer::SLICE_ORIENTATION_XY); }; virtual void SetSliceOrientationToYZ() { this->SetSliceOrientation(vtkImageColorViewer::SLICE_ORIENTATION_YZ); }; virtual void SetSliceOrientationToXZ() { this->SetSliceOrientation(vtkImageColorViewer::SLICE_ORIENTATION_XZ); }; // Description: // Set/Get the current slice to display (depending on the orientation // this can be in X, Y or Z). vtkGetMacro(Slice, int); virtual void SetSlice(int s); // Description: // Update the display extent manually so that the proper slice for the // given orientation is displayed. It will also try to set a // reasonable camera clipping range. // This method is called automatically when the Input is changed, but // most of the time the input of this class is likely to remain the same, // i.e. connected to the output of a filter, or an image reader. When the // input of this filter or reader itself is changed, an error message might // be displayed since the current display extent is probably outside // the new whole extent. Calling this method will ensure that the display // extent is reset properly. virtual void UpdateDisplayExtent(); // Description: // Return the minimum and maximum slice values (depending on the orientation // this can be in X, Y or Z). virtual int GetSliceMin(); virtual int GetSliceMax(); virtual void GetSliceRange(int range[2]) { this->GetSliceRange(range[0], range[1]); } virtual void GetSliceRange(int &min, int &max); virtual int* GetSliceRange(); // Description: // Set window and level for mapping pixels to colors. virtual double GetColorWindow(); virtual double GetColorLevel(); virtual void SetColorWindow(double s); virtual void SetColorLevel(double s); // Description: // These are here when using a Tk window. virtual void SetDisplayId(void *a); virtual void SetWindowId(void *a); virtual void SetParentId(void *a); // Description: // Set/Get the position in screen coordinates of the rendering window. virtual int* GetPosition(); virtual void SetPosition(int a,int b); virtual void SetPosition(int a[2]) { this->SetPosition(a[0],a[1]); } // Description: // Set/Get the size of the window in screen coordinates in pixels. virtual int* GetSize(); virtual void SetSize(int a, int b); virtual void SetSize(int a[2]) { this->SetSize(a[0],a[1]); } // Description: // Get the internal render window, renderer, image actor, and // image map instances. vtkGetObjectMacro(RenderWindow,vtkRenderWindow); vtkGetObjectMacro(Renderer, vtkRenderer); vtkGetObjectMacro(ImageActor,vtkImageActor); vtkGetObjectMacro(WindowLevel,vtkImageMapToWindowLevelColors2); vtkGetObjectMacro(InteractorStyle,vtkInteractorStyleImage); // Description: // Set your own renderwindow and renderer virtual void SetRenderWindow(vtkRenderWindow *arg); virtual void SetRenderer(vtkRenderer *arg); // Description: // Attach an interactor for the internal render window. virtual void SetupInteractor(vtkRenderWindowInteractor*); // Description: // Create a window in memory instead of on the screen. This may not // be supported for every type of window and on some windows you may // need to invoke this prior to the first render. virtual void SetOffScreenRendering(int); virtual int GetOffScreenRendering(); vtkBooleanMacro(OffScreenRendering,int); // Description: // @deprecated Replaced by vtkImageColorViewer::GetSliceMin() as of VTK 5.0. VTK_LEGACY(int GetWholeZMin()); // Description: // @deprecated Replaced by vtkImageColorViewer::GetSliceMax() as of VTK 5.0. VTK_LEGACY(int GetWholeZMax()); // Description: // @deprecated Replaced by vtkImageColorViewer::GetSlice() as of VTK 5.0. VTK_LEGACY(int GetZSlice()); // Description: // @deprecated Replaced by vtkImageColorViewer::SetSlice() as of VTK 5.0. VTK_LEGACY(void SetZSlice(int)); protected: vtkImageColorViewer(); ~vtkImageColorViewer(); virtual void InstallPipeline(); virtual void UnInstallPipeline(); vtkImageMapToWindowLevelColors2 *WindowLevel; vtkRenderWindow *RenderWindow; vtkRenderer *Renderer; vtkImageActor *ImageActor; vtkRenderWindowInteractor *Interactor; vtkInteractorStyleImage *InteractorStyle; int SliceOrientation; int FirstRender; int Slice; virtual void UpdateOrientation(); private: vtkImageColorViewer(const vtkImageColorViewer&); // Not implemented. void operator=(const vtkImageColorViewer&); // Not implemented. }; #endif