2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaMaracasVisuText2D.h"
5 #include "bbcreaMaracasVisuPackage.h"
7 #include "vtkTextActor.h"
8 #include "vtkTextProperty.h"
11 namespace bbcreaMaracasVisu
14 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,Text2D)
15 BBTK_BLACK_BOX_IMPLEMENTATION(Text2D,bbtk::AtomicBlackBox);
17 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
19 void Text2D::Process()
22 // THE MAIN PROCESSING METHOD BODY
23 // Here we simply set the input 'In' value to the output 'Out'
24 // And print out the output value
25 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
26 // void bbSet{Input|Output}NAME(const TYPE&)
27 // const TYPE& bbGet{Input|Output}NAME() const
29 // * NAME is the name of the input/output
30 // (the one provided in the attribute 'name' of the tag 'input')
31 // * TYPE is the C++ type of the input/output
32 // (the one provided in the attribute 'type' of the tag 'input')
34 // bbSetOutputOut( bbGetInputIn() );
35 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
37 vtkTextActor *textActor = vtkTextActor::New();
38 textActor->SetTextScaleModeToProp();
39 textActor->SetDisplayPosition(90, 50);
40 textActor->SetInput("This is a sphere");
42 textActor->GetPosition2Coordinate()->SetCoordinateSystemToNormalizedViewport();
43 textActor->GetPosition2Coordinate()->SetValue(0.6, 0.1);
45 vtkTextProperty *tprop = textActor->GetTextProperty();
46 tprop->SetFontSize(18);
47 tprop->SetFontFamilyToArial();
48 tprop->SetJustificationToCentered();
52 tprop->SetColor(0, 0, 1);
54 bbGetInputRenderer()->AddActor2D(textActor);
57 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
59 void Text2D::bbUserSetDefaultValues()
62 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
63 // Here we initialize the input 'In' to 0
68 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
70 void Text2D::bbUserInitializeProcessing()
73 // THE INITIALIZATION METHOD BODY :
75 // but this is where you should allocate the internal/output pointers
81 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
83 void Text2D::bbUserFinalizeProcessing()
86 // THE FINALIZATION METHOD BODY :
88 // but this is where you should desallocate the internal/output pointers
93 // EO namespace bbcreaMaracasVisu