void wxVtkSceneManager::configureBaseView()
{
+printf("EED wxVtkSceneManager::configureBaseView 0\n");
vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
_baseView->SetInteractorStyleBaseView(interactorstylebaseview);
_aPolygonMapper->Modified();
_baseView->GetRenderer()->AddActor( _fillObjectActor );
+printf("EED wxVtkSceneManager::configureBaseView 1\n");
}
//=========================================================================