#include "bbtkwxGUIEditorGraphicBBS.h"
-#include <wx/cmdline.h>
+#include <wx/cmdline.h>
#include <wx/app.h>
#include <wx/sysopt.h>
-
+
class wxBBEditorApp : public wxApp
{
public:
- bool OnInit( );
+ bool OnInit( );
int OnExit() { return true; }
};
-
+
IMPLEMENT_APP(wxBBEditorApp);
-
-
+
+
// ----------------------------------------------------------------------------
// The `main program' equivalent, creating the windows and returning the
setlocale(LC_NUMERIC, "C");
#endif
- bbtk::wxGUIEditorGraphicBBS *iegbbs;
+ bbtk::wxGUIEditorGraphicBBS *iegbbs;
+printf("EED wxBBEditorApp::OnInit 0\n");
iegbbs = new bbtk::wxGUIEditorGraphicBBS(NULL);
- SetTopWindow(iegbbs);
+printf("EED wxBBEditorApp::OnInit 1\n");
+ SetTopWindow(iegbbs);
iegbbs->Show(true);
+printf("EED wxBBEditorApp::OnInit 2\n");
return true;
}
-#if defined(_WIN32)
+#if defined(_WIN32)
// How to have a Console and wxWidgets
// http://www.wxwidgets.org/wiki/index.php/MSVC_Setup_Guide
-// In Visual C++ 6 (7 should be similar), to create an application that is both a console application
-// (cout's to the console are visible) and has a wxWidgets GUI,
+// In Visual C++ 6 (7 should be similar), to create an application that is both a console application
+// (cout's to the console are visible) and has a wxWidgets GUI,
// you need to use the linker option "/subsystem:console" and the following code:
int main(int argc, char* argv[])
{
return WinMain(::GetModuleHandle(NULL), NULL, ::GetCommandLine(), SW_SHOWNORMAL);
}
-#endif // defined(_WIN32)
+#endif // defined(_WIN32)
#else
//==========================================================================
#include <iostream>
int main(int argc, char* argv[])
-{
+{
std::cout << "bbStudio was not compiled with wxWidgets : ciao !" <<std::endl;
return 0;
}
//=========================================================================
wxGEditorTabPanel::wxGEditorTabPanel(wxWindow *parent,int id):wxPanel(parent),wxTextDropTarget()
{
+printf("EED wxGEditorTabPanel::wxGEditorTabPanel 0\n");
printf ("EED %p wxGEditorTabPanel 2 ()\n" , this );
_id=id;
_panelAUIMgr = new wxAuiManager(this);
_sceneManager = NULL;
initWxVtkCanvas();
+printf("EED wxGEditorTabPanel::wxGEditorTabPanel 1\n");
}
//=========================================================================
//=========================================================================
void wxGEditorTabPanel::initWxVtkCanvas()
{
+printf("EED wxGEditorTabPanel::initWxVtkCanvas 0\n");
wxVtk3DBaseView *baseview = new wxVtk3DBaseView(this);
baseview->Configure();
_sceneManager=new wxVtkSceneManager(this,baseview,_id);
_panelAUIMgr->AddPane((wxWindow*)baseview->GetWxVTKRenderWindowInteractor(),wxAuiPaneInfo().Fixed().CenterPane());
_panelAUIMgr->Update();
+printf("EED wxGEditorTabPanel::initWxVtkCanvas 1\n");
}
//=========================================================================
//=========================================================================
void wxTabPanelsManager::addNewTab(wxString tabName)
{
+printf("EED wxTabPanelsManager::addNewTab 0\n");
+
_lastId++;
wxGEditorTabPanel *newPanel = new wxGEditorTabPanel(_notebook,_lastId);
newPanel->setPanelsManager(this);
_panels[_lastId] = newPanel;
_actual = newPanel;
_notebook->AddPage(newPanel, tabName ,true);
+printf("EED wxTabPanelsManager::addNewTab 1\n");
}
//=========================================================================
void wxVtkSceneManager::configureBaseView()
{
+printf("EED wxVtkSceneManager::configureBaseView 0\n");
vtkInteractorStyleBaseView2D *interactorstylebaseview = vtkInteractorStyleBaseView2D::New();
_baseView->SetInteractorStyleBaseView(interactorstylebaseview);
_aPolygonMapper->Modified();
_baseView->GetRenderer()->AddActor( _fillObjectActor );
+printf("EED wxVtkSceneManager::configureBaseView 1\n");
}
//=========================================================================