]> Creatis software - clitk.git/blobdiff - vv/vvImageContour.cxx
Debug RTStruct conversion with empty struc
[clitk.git] / vv / vvImageContour.cxx
index 173bde0e900e9f80b28cdf5c85bf87d906b8afb7..68dc72059a32d5cf02ac3424720149e6ffd9fc7f 100644 (file)
@@ -18,6 +18,7 @@
 
 #include "vvImageContour.h"
 #include "vvImage.h"
+#include <vtkVersion.h>
 #include <vtkImageActor.h>
 #include <vtkCamera.h>
 #include <vtkRenderer.h>
 #include <vtkImageData.h>
 #include <vtkPolyDataMapper.h>
 #include <vtkProperty.h>
+#include <vtkInformation.h>
 
 //------------------------------------------------------------------------------
 vvImageContour::vvImageContour()
-{
+{ 
   mTSlice = -1;
   mSlice = 0;
   mHiddenImageIsUsed = false;
   mDisplayModeIsPreserveMemory = true;
   SetPreserveMemoryModeEnabled(true);
   mPreviousOrientation = -1;
+  mPreviousValue=0;
   mDepth = 1.0;
+  mSlice = 0;
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
 vvImageContour::~vvImageContour()
-{
-  for (unsigned int i = 0; i < mSlicer->GetImage()->GetVTKImages().size(); i++) {
-    mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
+{ 
+  mSquaresActorList.clear();
+}
+//------------------------------------------------------------------------------
+
+
+//------------------------------------------------------------------------------
+void vvImageContour::RemoveActors()
+{ 
+  for (unsigned int i = 0; i < mSquaresActorList.size(); i++) {
+    if (mSlicer != 0) {
+      if (mSlicer!= NULL) {
+        if (mSlicer->GetRenderer() != NULL) {
+          if (mSquaresActorList[i] != NULL)  {
+            mSlicer->GetRenderer()->RemoveActor(mSquaresActorList[i]);
+          }
+        }
+      }   
+    }
   }
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::SetSlicer(vvSlicer * slicer) {
+void vvImageContour::SetSlicer(vvSlicer * slicer) 
+{ 
   mSlicer = slicer;  
   // Create an actor for each time slice
   for (unsigned int numImage = 0; numImage < mSlicer->GetImage()->GetVTKImages().size(); numImage++) {
@@ -63,9 +84,14 @@ void vvImageContour::SetSlicer(vvSlicer * slicer) {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::SetImage(vvImage * image) {
+void vvImageContour::SetImage(vvImage::Pointer image) 
+{ 
   for (unsigned int numImage = 0; numImage < image->GetVTKImages().size(); numImage++) {
+#if VTK_MAJOR_VERSION <= 5
     mClipperList[numImage]->SetInput(image->GetVTKImages()[numImage]);
+#else
+    mClipperList[numImage]->SetInputData(image->GetVTKImages()[numImage]);
+#endif
   }
   mHiddenImageIsUsed = true;
   mHiddenImage = image;
@@ -74,7 +100,8 @@ void vvImageContour::SetImage(vvImage * image) {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::SetPreserveMemoryModeEnabled(bool b) {
+void vvImageContour::SetPreserveMemoryModeEnabled(bool b) 
+{ 
   // FastCache mode work only if threshold is always the same
   if (mDisplayModeIsPreserveMemory == b) return;
   mDisplayModeIsPreserveMemory = b;
@@ -94,9 +121,11 @@ void vvImageContour::SetPreserveMemoryModeEnabled(bool b) {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::SetColor(double r, double g, double b) {
+void vvImageContour::SetColor(double r, double g, double b) 
+{ 
   for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
     mSquaresActorList[i]->GetProperty()->SetColor(r,g,b);
+    mSquaresActorList[i]->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
   }
 }
 //------------------------------------------------------------------------------
@@ -104,7 +133,7 @@ void vvImageContour::SetColor(double r, double g, double b) {
 
 //------------------------------------------------------------------------------
 void vvImageContour::SetLineWidth(double w)
-{
+{ 
   for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
     mSquaresActorList[i]->GetProperty()->SetLineWidth(w);
   }
@@ -113,7 +142,8 @@ void vvImageContour::SetLineWidth(double w)
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::HideActors() {
+void vvImageContour::HideActors() 
+{ 
   if (!mSlicer) return;
   mSlice = mSlicer->GetSlice();
   for(unsigned int i=0; i<mSquaresActorList.size(); i++) {
@@ -124,7 +154,8 @@ void vvImageContour::HideActors() {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::ShowActors() {
+void vvImageContour::ShowActors() 
+{ 
   if (!mSlicer) return;
   mSlice = mSlicer->GetSlice();
   mTSlice = mSlicer->GetTSlice();
@@ -135,7 +166,22 @@ void vvImageContour::ShowActors() {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::Update(double value) {
+void vvImageContour::SetDepth(double d) 
+{ 
+  mDepth = d;
+  // Move the actor to be visible
+  double position[3] = {0, 0, 0};
+  int orientation = ComputeCurrentOrientation();
+  position[orientation] = -mDepth;
+
+  for(unsigned int i=0; i<mSquaresActorList.size(); i++)
+    mSquaresActorList[i]->SetPosition(position);
+}
+//------------------------------------------------------------------------------
+
+//------------------------------------------------------------------------------
+void vvImageContour::Update(double value) 
+{ 
   if (!mSlicer) return;
   if (mPreviousValue == value) {
     if (mPreviousSlice == mSlicer->GetSlice()) {
@@ -171,7 +217,8 @@ void vvImageContour::Update(double value) {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::UpdateWithPreserveMemoryMode() {
+void vvImageContour::UpdateWithPreserveMemoryMode() 
+{ 
   // Only change actor visibility if tslice change
   mPreviousTslice = mTSlice;
   mTSlice = mSlicer->GetTSlice();
@@ -187,14 +234,15 @@ void vvImageContour::UpdateWithPreserveMemoryMode() {
   if (mPreviousTslice != mTSlice) {
     if (mPreviousTslice != -1) mSquaresActorList[mPreviousTslice]->VisibilityOff();
   }
-  
-  mSlicer->Render();
+
+  //mSlicer->Render();
 }
 //------------------------------------------------------------------------------
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::InitializeCacheMode() {
+void vvImageContour::InitializeCacheMode() 
+{ 
 clitkExceptionMacro("TODO : not implemented yet");
   mPreviousSlice = mPreviousOrientation = 0;
   int dim = mSlicer->GetImage()->GetNumberOfDimensions();
@@ -212,7 +260,8 @@ clitkExceptionMacro("TODO : not implemented yet");
 
 
 //------------------------------------------------------------------------------
-int vvImageContour::ComputeCurrentOrientation() {
+int vvImageContour::ComputeCurrentOrientation() 
+{ 
   // Get extent of image in the slicer
   int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
 
@@ -230,7 +279,8 @@ int vvImageContour::ComputeCurrentOrientation() {
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::UpdateWithFastCacheMode() {
+void vvImageContour::UpdateWithFastCacheMode() 
+{ 
 clitkExceptionMacro("TODO : not implemented yet");
 
   // Compute orientation
@@ -258,22 +308,37 @@ clitkExceptionMacro("TODO : not implemented yet");
 
 
 //------------------------------------------------------------------------------
-void vvImageContour::CreateNewActor(int numImage) {
+void vvImageContour::CreateNewActor(int numImage) 
+{ 
   vtkSmartPointer<vtkActor> squaresActor = vtkSmartPointer<vtkActor>::New();
   vtkSmartPointer<vtkImageClip> clipper = vtkSmartPointer<vtkImageClip>::New();
   vtkSmartPointer<vtkMarchingSquares> squares = vtkSmartPointer<vtkMarchingSquares>::New();
   vtkSmartPointer<vtkPolyDataMapper> squaresMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
 
-  if (mHiddenImageIsUsed)
+  if (mHiddenImageIsUsed) {
+#if VTK_MAJOR_VERSION <= 5
     clipper->SetInput(mHiddenImage->GetVTKImages()[0]);
-  else
+#else
+    clipper->SetInputData(mHiddenImage->GetVTKImages()[0]);
+#endif
+  } else {
+#if VTK_MAJOR_VERSION <= 5
     clipper->SetInput(mSlicer->GetImage()->GetVTKImages()[numImage]);
-  
+#else
+    clipper->SetInputData(mSlicer->GetImage()->GetVTKImages()[numImage]);
+#endif
+  }
+#if VTK_MAJOR_VERSION <= 5
   squares->SetInput(clipper->GetOutput());
   squaresMapper->SetInput(squares->GetOutput());
+#else
+  squares->SetInputConnection(clipper->GetOutputPort(0));
+  squaresMapper->SetInputConnection(squares->GetOutputPort(0));
+#endif
   squaresMapper->ScalarVisibilityOff();
   squaresActor->SetMapper(squaresMapper);
   squaresActor->GetProperty()->SetColor(1.0,0,0);
+  squaresActor->GetProperty()->SetOpacity(0.995); //in order to get VTK to turn on the alpha-blending in OpenGL
   squaresActor->SetPickable(0);
   squaresActor->VisibilityOff();
   mSlicer->GetRenderer()->AddActor(squaresActor);
@@ -291,10 +356,11 @@ void vvImageContour::UpdateActor(vtkActor * actor,
                                  vtkPolyDataMapper * mapper, 
                                  vtkMarchingSquares * squares, 
                                  vtkImageClip * clipper, 
-                                 double threshold, int orientation, int slice) {
+                                 double threshold, int orientation, int slice) 
+{ 
   // Set parameter for the MarchigSquare
   squares->SetValue(0, threshold);
-
+  squares->Update();
   // Get image extent
   int* extent = mSlicer->GetImageActor()->GetDisplayExtent();
 
@@ -331,17 +397,18 @@ void vvImageContour::UpdateActor(vtkActor * actor,
     extent2 = extent;
     actor->VisibilityOn();
   }
+  
   clipper->SetOutputWholeExtent(extent2[0],extent2[1],extent2[2],
                                 extent2[3],extent2[4],extent2[5]);
-
+                                
   if (mHiddenImageIsUsed) delete extent2;
 
   // Move the actor to be visible
-  double position[3] = {0, 0, 0};
-  position[orientation] = -mDepth;
-  actor->SetPosition(position);
-  
+  SetDepth(mDepth);
+  // double position[3] = {0, 0, 0};
+  // DD(mDepth);
+  // position[orientation] = -mDepth;
+  // actor->SetPosition(position);
   mapper->Update();
 }
 //------------------------------------------------------------------------------