else if ((unsigned int)t >= mImage->GetVTKImages().size())
t = mImage->GetVTKImages().size() -1;
- if (mCurrentTSlice == t) return;
-
mCurrentTSlice = t;
mImageReslice->SetInput( mImage->GetVTKImages()[mCurrentTSlice] );
if (mVF && mVFActor->GetVisibility()) {
corner1[i] = mCurrent[i];
corner2[i] = mCurrent[i];
}
+
this->Renderer->WorldToView(corner1[0], corner1[1], corner1[2]);
this->Renderer->WorldToView(corner2[0], corner2[1], corner2[2]);