-## =========================================================
-## == If working on a MacOSX, activate the use of RPATH's ==
-## == Furthermore: prepare the type of executables ==
-## =========================================================
-
-set(EXECUTABLE_TYPE "" CACHE STRING "Executable linking." FORCE)
-if(APPLE)
- set(EXECUTABLE_TYPE "MACOSX_BUNDLE" CACHE STRING "Executable linking." FORCE)
- set(CMAKE_MACOSX_RPATH true CACHE BOOL "Use RPATH's on MacOSX." FORCE)
- mark_as_advanced(CMAKE_MACOSX_RPATH)
-elseif(WIN32)
- set(EXECUTABLE_TYPE "WIN32" CACHE STRING "Executable linking." FORCE)
-endif(APPLE)
-mark_as_advanced(EXECUTABLE_TYPE)
-
-## =======================================================================
-## == Force c++11 language version ==
-## == NOTE: It seems that by default on Visual Studio Compiler supports ==
-## == c++11, so it only need to be tested on other OS. ==
-## =======================================================================
-
-if(NOT MSVC)
- include(CheckCXXCompilerFlag)
- check_cxx_compiler_flag("-std=c++11" COMPILER_SUPPORTS_CXX11)
- if(COMPILER_SUPPORTS_CXX11)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
- else(COMPILER_SUPPORTS_CXX11)
- check_cxx_compiler_flag("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
- if(COMPILER_SUPPORTS_CXX0X)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
- else(COMPILER_SUPPORTS_CXX0X)
- message(
- FATAL_ERROR
- "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support."
- )
- endif(COMPILER_SUPPORTS_CXX0X)
- endif(COMPILER_SUPPORTS_CXX11)
-endif(NOT MSVC)
-
-## ===================================================
-## == Prepare header generator to build shared libs ==
-## ===================================================
-
-include(GenerateExportHeader)
-
-## ==================================================
-## == Do not allow to build inside the source tree ==
-## ==================================================
-
-if(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
- message(FATAL_ERROR "Building in the source tree is not allowed.")
-endif(PROJECT_BINARY_DIR STREQUAL ${PROJECT_SOURCE_DIR})
-
-## =================================================
-## == Where to put targets (executables and libs) ==
-## =================================================
-
-set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR})
-set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR})
-mark_as_advanced(
- CMAKE_BACKWARDS_COMPATIBILITY
- EXECUTABLE_OUTPUT_PATH
- LIBRARY_OUTPUT_PATH
- )
-
-## ===========================================
-## == Find needed packages and dependencies ==
-## ===========================================
-
-find_package(ITK CONFIG REQUIRED)
-include(${ITK_USE_FILE})
-if(ITKVtkGlue_LOADED)
- find_package(VTK CONFIG REQUIRED)
- include(${VTK_USE_FILE})
-endif(ITKVtkGlue_LOADED)
-
-find_package(Eigen3 CONFIG REQUIRED)
-include(${EIGEN3_USE_FILE})
-
-## =========================
-## == Installation values ==
-## =========================
-
-set(config_install_dir "lib/cmake/${PROJECT_NAME}")
-set(include_install_dir "include")
-set(generated_dir "${CMAKE_CURRENT_BINARY_DIR}/generated")
-set(version_config "${generated_dir}/${PROJECT_NAME}ConfigVersion.cmake")
-set(project_config "${generated_dir}/${PROJECT_NAME}Config.cmake")
-set(targets_export_name "${PROJECT_NAME}Targets")
-set(namespace "${PROJECT_NAME}::")
-
-## ===========================
-## == Build different parts ==
-## ===========================
-
-subdirs(appli lib tests)
-
-## ===============================
-## == Global installation rules ==
-## ===============================
-
-include(CMakePackageConfigHelpers)
-write_basic_package_version_file(
- "${version_config}" COMPATIBILITY SameMajorVersion
- )
-configure_package_config_file(
- "cmake/${PROJECT_NAME}Config.cmake.in"
- "${project_config}"
- INSTALL_DESTINATION "${config_install_dir}"
- )
-install(
- EXPORT "${targets_export_name}"
- NAMESPACE "${namespace}"
- DESTINATION "${config_install_dir}"
- )
-install(
- FILES "${project_config}"
- DESTINATION "${config_install_dir}"
- )