+ } // for
+
+//--Length Voxels
+ first = _points->GetPoint(0);
+ firstWorld[0] = first[0];
+ firstWorld[1] = first[1];
+ firstWorld[2] = first[2];
+ for(i = 1; i<_points->GetNumberOfPoints();i++)
+ {
+ double* second;
+ second = _points->GetPoint(i);
+ double secondWorld[3];
+ secondWorld[0] = second[0];
+ secondWorld[1] = second[1];
+ secondWorld[2] = second[2];
+
+ XFactor = secondWorld[0]-firstWorld[0];
+ YFactor = secondWorld[1]-firstWorld[1];
+ ZFactor = secondWorld[2]-firstWorld[2];
+ sumLengthVoxels += XFactor*XFactor + YFactor*YFactor + ZFactor*ZFactor;
+
+ firstWorld[0] = secondWorld[0];
+ firstWorld[1] = secondWorld[1];
+ firstWorld[2] = secondWorld[2];
+ } // for