+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbstdMathOperation.h"
+#include "bbstdPackage.h"
+
+#include <math.h>
+#include <stdlib.h>
+#include <time.h>
+
+namespace bbstd
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(std,MathOperation)
+BBTK_BLACK_BOX_IMPLEMENTATION(MathOperation,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MathOperation::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+
+ if (firsttime==true)
+ {
+ firsttime=false;
+ /* initialize random seed: */
+ srand (time(NULL));
+ if (bbGetInputType()==7) acum=bbGetInputIn1();
+ }
+
+ if (bbGetInputType()==0) bbSetOutputOut( bbGetInputIn1() + bbGetInputIn2() );
+ if (bbGetInputType()==1) bbSetOutputOut( bbGetInputIn1() - bbGetInputIn2() );
+ if (bbGetInputType()==2) bbSetOutputOut( bbGetInputIn1() * bbGetInputIn2() );
+
+ if (bbGetInputType()==3)
+ {
+ if (bbGetInputIn2()!=0) bbSetOutputOut( bbGetInputIn1() / bbGetInputIn2() );
+ else bbSetOutputOut( 99999999 );
+ }
+
+ if (bbGetInputType()==4) bbSetOutputOut( sqrt( bbGetInputIn1() ) );
+
+ if (bbGetInputType()==5)
+ {
+ if (bbGetInputIn2()>0) bbSetOutputOut( log( bbGetInputIn1() ) );
+ else bbSetOutputOut( -99999999 );
+ }
+
+ if (bbGetInputType()==6) bbSetOutputOut( exp( bbGetInputIn1() ) );
+
+ if (bbGetInputType()==7)
+ {
+ bbSetOutputOut( acum );
+ acum++;
+ if (acum>bbGetInputIn2()) acum=bbGetInputIn1();
+ }
+ if (bbGetInputType()==8) bbSetOutputOut( rand() % (int) (bbGetInputIn2()-bbGetInputIn1()) + bbGetInputIn1() );
+ if (bbGetInputType()==9) bbSetOutputOut( sin( bbGetInputIn1() ) );
+ if (bbGetInputType()==10) bbSetOutputOut( cos( bbGetInputIn1() ) );
+ if (bbGetInputType()==11) bbSetOutputOut( tan( bbGetInputIn1() ) );
+ if (bbGetInputType()==12) bbSetOutputOut( asin( bbGetInputIn1() ) );
+ if (bbGetInputType()==13) bbSetOutputOut( acos( bbGetInputIn1() ) );
+ if (bbGetInputType()==14) bbSetOutputOut( atan( bbGetInputIn1() ) );
+ if (bbGetInputType()==15) bbSetOutputOut( atan2( bbGetInputIn1(),bbGetInputIn2() ) );
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MathOperation::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputIn1(0);
+ bbSetInputIn2(0);
+ bbSetInputType(0);
+
+ firsttime=true;
+ acum=0;
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MathOperation::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void MathOperation::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbstd
+
+