2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaMaracasVisuShowNPoints_Reset.h"
5 #include "bbcreaMaracasVisuPackage.h"
6 namespace bbcreaMaracasVisu
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaMaracasVisu,ShowNPoints_Reset)
10 BBTK_BLACK_BOX_IMPLEMENTATION(ShowNPoints_Reset,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void ShowNPoints_Reset::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 // bbSetOutputOut( bbGetInputIn() );
30 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
32 printf("EED ShowNPoints_Reset::Process Start\n");
34 bbGetInputWidgetShowNPoints()->DeleteAllPoints();
35 bbGetInputWidgetShowNPoints()->GetModelShowNPoints()->SetFirstTime(true);
37 printf("EED ShowNPoints_Reset::Process End\n");
40 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
42 void ShowNPoints_Reset::bbUserSetDefaultValues()
45 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
46 // Here we initialize the input 'In' to 0
48 bbSetInputWidgetShowNPoints(NULL);
52 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
54 void ShowNPoints_Reset::bbUserInitializeProcessing()
57 // THE INITIALIZATION METHOD BODY :
59 // but this is where you should allocate the internal/output pointers
65 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
67 void ShowNPoints_Reset::bbUserFinalizeProcessing()
70 // THE FINALIZATION METHOD BODY :
72 // but this is where you should desallocate the internal/output pointers
77 // EO namespace bbcreaMaracasVisu