size = bbGetInputLstControlPointsX().size();
for (i=0;i<size;i++)
{
- m->InsertPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
+// m->InsertPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
+ m->AddPoint( bbGetInputLstControlPointsX()[i] , bbGetInputLstControlPointsY()[i] , bbGetInputLstControlPointsZ()[i] );
} // for
m->UpdateSpline();
size = bbGetInputNbPoints();
void manualContourModel::GetSpline_i_Point(int i, double *x, double *y, double *z) // virtal
{
GetSpline_t_Point(i*_delta_JSTG,x,y,z);
-
+}
// ----------------------------------------------------------------------------