vecVtkPolyData[iActor]->Delete();
vecVtkPolyDataMaper[iActor]->Delete();
vecVtkActors[iActor]->Delete();
vecVtkPolyData[iActor]->Delete();
vecVtkPolyDataMaper[iActor]->Delete();
vecVtkActors[iActor]->Delete();
if ( bbGetInputiAxis() < (int)(vecVtkActors.size()-1) )
{
bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
} else {
printf("DrawAxisTree3D .ERROR. missing index vector...\n");
if ( bbGetInputiAxis() < (int)(vecVtkActors.size()-1) )
{
bbSetOutputOutAxis( vecVtkActors[ bbGetInputiAxis() ] );
} else {
printf("DrawAxisTree3D .ERROR. missing index vector...\n");
for (iActor=0 ; iActor<sizeActors; iActor++)
{
vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
}
for (iActor=0 ; iActor<sizeActors; iActor++)
{
vecVtkActors[iActor]->GetProperty()->SetOpacity( bbGetInputOpacity() );
vecVtkActors[iActor]->GetProperty()->SetLineWidth( bbGetInputLineWidth() );
}