1 #include "bbPackRecalageCalculateVectorBox.h"
2 #include "bbPackRecalagePackage.h"
6 namespace bbPackRecalage
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,CalculateVectorBox)
10 BBTK_BLACK_BOX_IMPLEMENTATION(CalculateVectorBox,bbtk::AtomicBlackBox);
11 void CalculateVectorBox::Process()
14 if(!bbGetInputPointsX1().empty() && !bbGetInputPointsX2().empty())
16 _vector->SetData(bbGetInputPointsX1(), bbGetInputPointsX2(), bbGetInputPointsY1(), bbGetInputPointsY2(), bbGetInputPointsZ1(), bbGetInputPointsZ2());
19 bbSetOutputOrigin(_vector->GetOrigin());
20 bbSetOutputOriginReslicer(_vector->GetOriginReslicer());
23 void CalculateVectorBox::bbUserSetDefaultValues()
25 _vector = new VectorMath();
26 std::vector<int> nullVector;
27 bbSetInputPointsX1(nullVector);
28 bbSetInputPointsX2(nullVector);
30 void CalculateVectorBox::bbUserInitializeProcessing()
33 // THE INITIALIZATION METHOD BODY :
35 // but this is where you should allocate the internal/output pointers
40 void CalculateVectorBox::bbUserFinalizeProcessing()
43 // THE FINALIZATION METHOD BODY :
45 // but this is where you should desallocate the internal/output pointers
50 // EO namespace bbPackRecalage