2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbPackRecalageFilter3DPointVector.h"
5 #include "bbPackRecalagePackage.h"
6 namespace bbPackRecalage
9 BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,Filter3DPointVector)
10 BBTK_BLACK_BOX_IMPLEMENTATION(Filter3DPointVector,bbtk::AtomicBlackBox);
12 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
14 void Filter3DPointVector::Process()
17 // THE MAIN PROCESSING METHOD BODY
18 // Here we simply set the input 'In' value to the output 'Out'
19 // And print out the output value
20 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
21 // void bbSet{Input|Output}NAME(const TYPE&)
22 // const TYPE& bbGet{Input|Output}NAME() const
24 // * NAME is the name of the input/output
25 // (the one provided in the attribute 'name' of the tag 'input')
26 // * TYPE is the C++ type of the input/output
27 // (the one provided in the attribute 'type' of the tag 'input')
29 // bbSetOutputOut( bbGetInputIn() );
30 // std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
32 if (bbGetInputIn().size()==3)
34 bbSetOutputOut( bbGetInputIn() );
36 bbSetOutputOut( bbGetInputInitial() );
41 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
43 void Filter3DPointVector::bbUserSetDefaultValues()
46 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
47 // Here we initialize the input 'In' to 0
54 bbSetInputInitial(vec);
58 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
60 void Filter3DPointVector::bbUserInitializeProcessing()
63 // THE INITIALIZATION METHOD BODY :
65 // but this is where you should allocate the internal/output pointers
71 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
73 void Filter3DPointVector::bbUserFinalizeProcessing()
76 // THE FINALIZATION METHOD BODY :
78 // but this is where you should desallocate the internal/output pointers
83 // EO namespace bbPackRecalage