2 # ---------------------------------------------------------------------
4 # Copyright (c) CREATIS (Centre de Recherche en Acquisition et Traitement de l'Image
6 # Authors : Eduardo Davila, Frederic Cervenansky, Claire Mouton
8 # This software is governed by the CeCILL-B license under French law and
9 # abiding by the rules of distribution of free software. You can use,
10 # modify and/ or redistribute the software under the terms of the CeCILL-B
11 # license as circulated by CEA, CNRS and INRIA at the following URL
12 # http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html
13 # or in the file LICENSE.txt.
15 # As a counterpart to the access to the source code and rights to copy,
16 # modify and redistribute granted by the license, users are provided only
17 # with a limited warranty and the software's author, the holder of the
18 # economic rights, and the successive licensors have only limited
21 # The fact that you are presently reading this means that you have had
22 # knowledge of the CeCILL-B license and that you accept its terms.
23 # ------------------------------------------------------------------------
27 #include "bbPackRecalageSurfaceCreator.h"
28 #include "bbPackRecalagePackage.h"
35 #include "vtkActorCollection.h"
37 namespace bbPackRecalage
42 BBTK_ADD_BLACK_BOX_TO_PACKAGE(PackRecalage,SurfaceCreator)
43 BBTK_BLACK_BOX_IMPLEMENTATION(SurfaceCreator,bbtk::AtomicBlackBox);
44 void SurfaceCreator::Process()
46 surface1 = new Surface(bbGetInputImage1(),bbGetInputHeight1(),bbGetInputColor1());
47 surface2 = new Surface(bbGetInputImage2(),bbGetInputHeight2(),bbGetInputColor2());
51 bbSetOutputOut1(surface1->getSurface());
52 bbSetOutputOut2(surface2->getSurface());
55 if (bbGetInputRenderer()!=NULL)
59 bbGetInputRenderer()->RemoveAllViewProps();
61 bbGetInputRenderer()->AddActor( surface1->getSurface());
62 bbGetInputRenderer()->AddActor( surface2->getSurface());
64 bbGetInputRenderer()->Render();
67 void SurfaceCreator::bbUserSetDefaultValues()
70 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
71 // Here we initialize the input 'In' to 0
73 bbSetInputImage1(NULL);
76 bbSetInputImage2(NULL);
79 bbSetInputRenderer(NULL);
82 void SurfaceCreator::bbUserInitializeProcessing()
85 // THE INITIALIZATION METHOD BODY :
87 // but this is where you should allocate the internal/output pointers
92 void SurfaceCreator::bbUserFinalizeProcessing()
95 // THE FINALIZATION METHOD BODY :
97 // but this is where you should desallocate the internal/output pointers
105 // EO namespace bbCreaRecalage