--- /dev/null
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#ifndef __bbPackRecalageFilter3DPointVector_h_INCLUDED__
+#define __bbPackRecalageFilter3DPointVector_h_INCLUDED__
+#include "bbPackRecalage_EXPORT.h"
+#include "bbtkAtomicBlackBox.h"
+#include "iostream"
+
+namespace bbPackRecalage
+{
+
+class bbPackRecalage_EXPORT Filter3DPointVector
+ :
+ public bbtk::AtomicBlackBox
+{
+ BBTK_BLACK_BOX_INTERFACE(Filter3DPointVector,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+ BBTK_DECLARE_INPUT(In,std::vector<int>);
+ BBTK_DECLARE_INPUT(Initial,std::vector<int>);
+ BBTK_DECLARE_OUTPUT(Out,std::vector<int>);
+ BBTK_PROCESS(Process);
+ void Process();
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+};
+
+BBTK_BEGIN_DESCRIBE_BLACK_BOX(Filter3DPointVector,bbtk::AtomicBlackBox);
+ BBTK_NAME("Filter3DPointVector");
+ BBTK_AUTHOR("Info-Dev");
+ BBTK_DESCRIPTION("If the point vector is empty the initial value es taken");
+ BBTK_CATEGORY("filter");
+
+ BBTK_INPUT(Filter3DPointVector,In,"Point Vector",std::vector<int>,"");
+ BBTK_INPUT(Filter3DPointVector,Initial,"Initical values of the vector",std::vector<int>,"");
+
+ BBTK_OUTPUT(Filter3DPointVector,Out,"Out vector",std::vector<int>,"");
+
+BBTK_END_DESCRIBE_BLACK_BOX(Filter3DPointVector);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+}
+// EO namespace bbPackRecalage
+
+#endif // __bbPackRecalageFilter3DPointVector_h_INCLUDED__
+