load vtk
load wxvtk
load creaMaracasVisu
-load PackVisuImages
-//load creaImageIO
load PackRecalage
-//include vtk/boxes/bbLoadHola
-//new LoadHola image
+new FileSelector imageSelector1
+ set imageSelector1.Wildcard "*.mhd"
+new FileSelector imageSelector2
+ set imageSelector2.Wildcard "*.mhd"
new MetaImageReader image
- set image.In "C:\Documents and Settings\trillos\Bureau\Nicolas\Stage\CreaRecalage\PackRecalage\data\ImagesFabienRecalage\adc-j0.mhd"
-
+ connect imageSelector1.Out image.In
+
+new MetaImageReader image2
+ connect imageSelector2.Out image2.In
#new Gimmick image
#new Gimmick image2
new LayoutLine v1Layout
new ViewerNV viewer1
-connect image.Out viewer1.In
-set viewer1.nTypeView "0"
-connect viewer1.Widget v1Layout.Widget1
-
+ connect image.Out viewer1.In
+ set viewer1.nTypeView "0"
+ connect viewer1.Widget v1Layout.Widget1
#Viewer containing image 2
new LayoutLine v2Layout
new ViewerNV viewer2
-connect image.Out viewer2.In
-set viewer2.nTypeView "0"
-connect viewer2.Widget v2Layout.Widget1
+ connect image2.Out viewer2.In
+ set viewer2.nTypeView "0"
+ connect viewer2.Widget v2Layout.Widget1
#LayoutSplit were the images will be
new LayoutSplit initialImages
-set initialImages.Proportion "50"
-set initialImages.Orientation H
-connect v1Layout.Widget initialImages.Widget1
-connect v2Layout.Widget initialImages.Widget2
+ set initialImages.Proportion "50"
+ set initialImages.Orientation H
+ connect v1Layout.Widget initialImages.Widget1
+ connect v2Layout.Widget initialImages.Widget2
#Layout line that will contain the buttons
set slider.ReactiveOnTrack "1"
connect slider.Widget buttonsLayout.Widget1
-
-
#Slider were the xScale will be entered
new Slider sliderX
set sliderX.ReactiveOnTrack "1"
connect sliderX.Widget buttonsLayout.Widget2
-
-
#Slider were the yScale will be entered
new Slider sliderY
connect sliderX.Out transform.ScaleX
connect sliderY.Out transform.ScaleY
-
-
new ReSlicerBox reslice1
connect viewer1.Point reslice1.Origin
connect transform.Out reslice1.Transform
- connect image.Out reslice1.In
+ connect image2.Out reslice1.In
new SliceImage slice1
connect reslice1.Out slice1.In
connect reslice1.Out viewer2d.In
set viewer2d.Slice "1"
-#new ViewerNV viewer3
- #connect reslice1.Out viewer3.In
- #set viewer3.nTypeView "5"
- #set viewer3.WinWidth "600"
-
# Create the reslicers
new SliceImage imgslice1
new SliceImage imgslice2
connect image.Out imgslice1.In
- connect reslice1.Out imgslice2.In
+ connect reslice1.Out imgslice2.In
-# Create the visulization box
+# Create the visulization box for checkerBoard
new CheckBoardBox cbb
- connect imgslice1.Out cbb.In1
- connect imgslice2.Out cbb.In2
+ connect imgslice1.Out cbb.In1
+ connect imgslice2.Out cbb.In2
# Create the slider1
new Slider sdr
- set sdr.ReactiveOnTrack 1
- set sdr.Max 50
- set sdr.In 14
+ set sdr.ReactiveOnTrack 1
+ set sdr.Max 50
+ set sdr.In 14
# Create the slider2
new Slider sdr2
- set sdr2.ReactiveOnTrack 1
- set sdr2.Max 50
- set sdr2.In 14
+ set sdr2.ReactiveOnTrack 1
+ set sdr2.Max 50
+ set sdr2.In 14
# Create the ZSlider for the slices
new Slider sdrZ
- set sdrZ.ReactiveOnTrack 1
- set sdrZ.Max 50
- set sdrZ.Title "Z for slice"
+ set sdrZ.ReactiveOnTrack 1
+ set sdrZ.Max 50
+ set sdrZ.Title "Z for slice"
+
+ connect sdrZ.Out imgslice1.Z
+ connect sdrZ.Out imgslice2.Z
+ connect sdrZ.BoxChange imgslice1.BoxExecute
+ connect sdrZ.BoxChange imgslice2.BoxExecute
+
+#Create Sliders for WinLevel and ColorLevel
+
+new Slider colorLevel
+ set colorLevel.Min "0"
+ set colorLevel.Max "99"
+ set colorLevel.In "50"
+ set colorLevel.Title "Color Level"
+
+new Slider windowLevel
+ set windowLevel.Min "0"
+ set windowLevel.Max "99"
+ set windowLevel.In "50"
+ set windowLevel.Title "Window Level"
+
+# Connection to viewers
+
+ connect colorLevel.Out viewer1.ColorLevel
+ connect colorLevel.Out viewer2.ColorLevel
+
+ connect windowLevel.Out viewer1.WindowLevel
+ connect windowLevel.Out viewer2.WindowLevel
-connect sdrZ.Out imgslice1.Z
-connect sdrZ.Out imgslice2.Z
-connect sdrZ.BoxChange imgslice1.BoxExecute
-connect sdrZ.BoxChange imgslice2.BoxExecute
+new MultipleInputs multLevels
+ connect colorLevel.BoxChange multLevels.In1
+ connect windowLevel.BoxChange multLevels.In2
-# Create viewer & layout
+ connect multLevels.BoxChange viewer1.BoxExecute
+ connect multLevels.BoxChange viewer2.BoxExecute
+
+# Create viewer & layout for Checkerboard
new LayoutSplit checkerBoard
new LayoutLine ly
-new Viewer2D viewerCH
- set checkerBoard.Proportion 80
+new ViewerNV viewerCH
+ set viewerCH.nTypeView "0"
+ set checkerBoard.Proportion 80
-# Graphical pipeline
- connect sdr.Out cbb.Cols
- connect sdr2.Out cbb.Rows
- connect cbb.Out viewerCH.In
+////////////////////////
+#Connecting levels
- #connect sdrZ.Widget ly.Widget1
- connect sdr.Widget ly.Widget2
- connect sdr2.Widget ly.Widget3
+ connect colorLevel.Out viewerCH.ColorLevel
+ connect windowLevel.Out viewerCH.WindowLevel
+//////////////////////
- connect viewerCH.Widget checkerBoard.Widget1
- connect ly.Widget checkerBoard.Widget2
-# Create Surface View
+# Graphical pipeline
+ connect sdr.Out cbb.Cols
+ connect sdr2.Out cbb.Rows
+ connect cbb.Out viewerCH.In
-new SurfaceCreator surf
- set surf.Color1 RED
- set surf.Color2 BLUE
+ connect sdr.Widget ly.Widget2
+ connect sdr2.Widget ly.Widget3
- connect imgslice1.Out surf.Image1
- connect imgslice2.Out surf.Image2
+ connect viewerCH.Widget checkerBoard.Widget1
+ connect ly.Widget checkerBoard.Widget2
-new Slider sdrSurf1
- set sdrSurf1.Min -500
- set sdrSurf1.Max 500
- set sdrSurf1.In 100
+#Image Transparency view
-new Slider sdrSurf2
- set sdrSurf2.Min -500
- set sdrSurf2.Max 500
- set sdrSurf2.In 300
+new TransparencyV2 trans
+ connect imgslice1.Out trans.In1
+ connect imgslice2.Out trans.In2
- connect sdrSurf1.Out surf.Height1
- connect sdrSurf2.Out surf.Height2
+new Slider sdrP
+ set sdrP.Max "100"
+ set sdrP.Min "0"
+ set sdrP.In "50"
-# Create Surface Layouts
+ connect sdrP.Out trans.Percent
-new LayoutSplit surface
-new LayoutLine lySurf
-new Viewer3D viewerSurf
- set surface.Proportion 80
- connect sdrSurf1.Widget lySurf.Widget1
- connect sdrSurf2.Widget lySurf.Widget2
- connect viewerSurf.Renderer surf.Renderer
- #connect lySurf.BoxChange viewerSurf.BoxExecute
+new ViewerNV transView
+ connect trans.Out transView.In
+ set transView.nTypeView "0"
- connect surf.Out1 viewerSurf.In1
- connect surf.Out2 viewerSurf.In2
+new LayoutSplit transparency
+ connect transView.Widget transparency.Widget1
+ connect sdrP.Widget transparency.Widget2
+ set transparency.Proportion 80
- connect viewerSurf.Widget surface.Widget1
- connect lySurf.Widget surface.Widget2
+ connect colorLevel.Out transView.ColorLevel
+ connect windowLevel.Out transView.WindowLevel
#Create Substraction View
connect subView.Widget substraction.Widget1
connect lySub.Widget substraction.Widget2
-# Create the transparency box
-new Transparency tb
- connect imgslice1.Out tb.Image1
- connect imgslice2.Out tb.Image2
-
-# Create viewer and add actors
-new Viewer3D transparency
- connect tb.Actor1 transparency.In1
- connect tb.Actor2 transparency.In2
-
#Multiple inputs for managing the interaction
new MultipleInputs mult
connect sliderY.BoxChange mult.In3
connect viewer1.BoxChange mult.In4
connect viewer2.BoxChange mult.In5
- #connect mult.BoxChange viewer3.BoxExecute
- #connect mult.BoxChange viewer2d.BoxExecute
-
# Execution pipeline for checkboard
connect mult.BoxChange mult2.In2
connect imgslice1.BoxChange mult2.In3
connect imgslice2.BoxChange mult2.In4
+ connect multLevels.BoxChange mult2.In5
connect mult2.BoxChange cbb.BoxExecute
connect cbb.BoxChange viewerCH.BoxExecute
-# Execution pipeline for Surface
+#Execution pipeline for trqnsparency
-new MultipleInputs mult3
- connect mult2.BoxChange mult3.In1
- connect sdrSurf1.BoxChange mult3.In2
- connect sdrSurf2.BoxChange mult3.In3
+new MultipleInputs mult5
+ connect mult2.BoxChange mult5.In1
+ connect sdrP.BoxChange mult5.In2
- connect mult3.BoxChange surf.BoxExecute
- connect surf.BoxChange viewerSurf.BoxExecute
+ connect mult5.BoxChange trans.BoxExecute
+ connect trans.BoxChange transView.BoxExecute
#Execution pipeline for Substraction
-new MultipleInputs mult4
- connect sdrSub1.BoxChange mult4.In1
- connect sdrSub2.BoxChange mult4.In2
- connect mult2.BoxChange mult4.In3
+new MultipleInputs mult3
+ connect sdrSub1.BoxChange mult3.In1
+ connect sdrSub2.BoxChange mult3.In2
+ connect mult2.BoxChange mult3.In3
-new MultipleInputs mult5
- connect mult4.BoxChange mult5.In1
- connect colorU.BoxChange mult5.In2
- connect colorM.BoxChange mult5.In3
- connect colorL.BoxChange mult5.In4
+new MultipleInputs mult4
+ connect mult3.BoxChange mult4.In1
+ connect colorU.BoxChange mult4.In2
+ connect colorM.BoxChange mult4.In3
+ connect colorL.BoxChange mult4.In4
- connect mult5.BoxChange imageSub.BoxExecute
+ connect mult4.BoxChange imageSub.BoxExecute
connect imageSub.BoxChange substraction.BoxExecute
-#Execution pipeline for Transparency
-
-connect mult2.BoxChange tb.BoxExecute
-connect tb.BoxChange transparency.BoxExecute
-
# Button for saving
new CommandButton saveBut
connect initialImages.Widget window1.Widget1
connect buttonsLayout.Widget window1.Widget2
-#new LayoutSplit checkBoard
- #set window1.WinWidth "600"
- #set window1.Proportion "80"
- #set window1.Orientation V
- #connect viewer3.Widget checkBoard.Widget1
- #connect checkView.Widget checkBoard.Widget1
-
new LayoutTab tabs
connect checkerBoard.Widget tabs.Widget1
- connect surface.Widget tabs.Widget2
- connect substraction.Widget tabs.Widget3
- connect transparency.Widget tabs.Widget4
+ connect substraction.Widget tabs.Widget2
+ connect transparency.Widget tabs.Widget3
new LayoutLine tools
connect sdrZ.Widget tools.Widget1
- connect saveBut.Widget tools.Widget2
+ connect colorLevel.Widget tools.Widget2
+ connect windowLevel.Widget tools.Widget3
+ connect saveBut.Widget tools.Widget4
new LayoutSplit window2
connect tabs.Widget window2.Widget1
connect window1.Widget main.Widget1
connect window2.Widget main.Widget2
-#exec image
-#exec image2
exec main
\ No newline at end of file