2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
4 #include "bbcreaVtkPointRotation.h"
5 #include "bbcreaVtkPackage.h"
12 BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,PointRotation)
13 BBTK_BLACK_BOX_IMPLEMENTATION(PointRotation,bbtk::AtomicBlackBox);
15 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
17 void PointRotation::Process()
20 // THE MAIN PROCESSING METHOD BODY
21 // Here we simply set the input 'In' value to the output 'Out'
22 // And print out the output value
23 // INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
24 // void bbSet{Input|Output}NAME(const TYPE&)
25 // const TYPE& bbGet{Input|Output}NAME() const
27 // * NAME is the name of the input/output
28 // (the one provided in the attribute 'name' of the tag 'input')
29 // * TYPE is the C++ type of the input/output
30 // (the one provided in the attribute 'type' of the tag 'input')
33 printf("EED PointRotation::Process Start\n");
35 if (bbGetInputCenter().size()==3)
37 std::vector<double> newpoint;
38 double nx,cx = bbGetInputCenter()[0];
39 double ny,cy = bbGetInputCenter()[1];
40 double nz,cz = bbGetInputCenter()[2];
41 double angRad = bbGetInputAngle()*M_PI/180;
42 nx = bbGetInputSize() * cos( angRad ) + cx;
43 ny = bbGetInputSize() * sin( angRad ) + cy;
45 newpoint.push_back(nx);
46 newpoint.push_back(ny);
47 newpoint.push_back(nz);
48 bbSetOutputOut( newpoint );
50 printf("EED PointRotation::Process End\n");
54 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
56 void PointRotation::bbUserSetDefaultValues()
59 // SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
60 // Here we initialize the input 'In' to 0
62 std::vector<double> point;
67 std::vector<double> center;
73 bbSetInputCenter(center);
75 bbSetOutputOut(point);
78 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
80 void PointRotation::bbUserInitializeProcessing()
83 // THE INITIALIZATION METHOD BODY :
85 // but this is where you should allocate the internal/output pointers
91 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
93 void PointRotation::bbUserFinalizeProcessing()
96 // THE FINALIZATION METHOD BODY :
98 // but this is where you should desallocate the internal/output pointers
103 // EO namespace bbcreaVtk