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[creaRigidRegistration.git] / PackRecalage / src / bbPackRecalageFilter3DPointVector.h
1 //===== 
2 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
3 //===== 
4 #ifndef __bbPackRecalageFilter3DPointVector_h_INCLUDED__
5 #define __bbPackRecalageFilter3DPointVector_h_INCLUDED__
6 #include "bbPackRecalage_EXPORT.h"
7 #include "bbtkAtomicBlackBox.h"
8 #include "iostream"
9
10 namespace bbPackRecalage
11 {
12
13 class bbPackRecalage_EXPORT Filter3DPointVector
14  : 
15    public bbtk::AtomicBlackBox
16 {
17   BBTK_BLACK_BOX_INTERFACE(Filter3DPointVector,bbtk::AtomicBlackBox);
18 //===== 
19 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
20 //===== 
21   BBTK_DECLARE_INPUT(In,std::vector<int>);
22   BBTK_DECLARE_INPUT(Initial,std::vector<int>);
23   BBTK_DECLARE_OUTPUT(Out,std::vector<int>);
24   BBTK_PROCESS(Process);
25   void Process();
26 //===== 
27 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
28 //===== 
29 };
30
31 BBTK_BEGIN_DESCRIBE_BLACK_BOX(Filter3DPointVector,bbtk::AtomicBlackBox);
32   BBTK_NAME("Filter3DPointVector");
33   BBTK_AUTHOR("Info-Dev");
34   BBTK_DESCRIPTION("If the  point vector is empty the initial value es taken");
35   BBTK_CATEGORY("filter");
36
37   BBTK_INPUT(Filter3DPointVector,In,"Point Vector",std::vector<int>,"");
38   BBTK_INPUT(Filter3DPointVector,Initial,"Initical values of the vector",std::vector<int>,"");
39
40   BBTK_OUTPUT(Filter3DPointVector,Out,"Out vector",std::vector<int>,"");
41
42 BBTK_END_DESCRIBE_BLACK_BOX(Filter3DPointVector);
43 //===== 
44 // Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
45 //===== 
46 }
47 // EO namespace bbPackRecalage
48
49 #endif // __bbPackRecalageFilter3DPointVector_h_INCLUDED__
50