+
+#include "Transformer3D1Point.h"
+/*
+ CONSTRUCTOR: Initializes the two points with empty vectors, the angle in 0.
+*/
+Transformer3D1Point::Transformer3D1Point()
+{
+ std::vector<int> empty (3,0);
+ _centerPoint=empty;
+ //If the transform already exists, we delete it before we create a new transform
+ //and set the matrix with the identity matrix
+ _transform= vtkTransform::New();
+ _matrix = vtkMatrix4x4::New();
+ _matrix->Identity();
+ _transform->SetMatrix(_matrix);
+}
+
+/*
+ DESTRUCTOR
+*/
+Transformer3D1Point::~Transformer3D1Point()
+{
+ //We delete the existing transform
+ if (_transform != NULL ) { _transform->Delete(); }
+ if (_matrix != NULL ) { _matrix->Delete(); }
+}
+
+/*
+ SETS A NEW TRANSFORM
+*/
+void Transformer3D1Point::SetTransform(vtkTransform *transform)
+{
+ _transform=transform;
+}
+
+/*
+ SETS CENTER POINT
+*/
+void Transformer3D1Point::SetCenterPoint(std::vector<int> point)
+{
+ _centerPoint=point;
+}
+
+/*
+ SETS THE ANGLE IN X
+*/
+void Transformer3D1Point::SetAngleX(double angle)
+{
+ _angleX=angle;
+}
+
+/*
+ SETS THE ANGLE IN Y
+*/
+void Transformer3D1Point::SetAngleY(double angle)
+{
+ _angleY=angle;
+}
+
+/*
+ SETS THE ANGLE IN Z
+*/
+void Transformer3D1Point::SetAngleZ(double angle)
+{
+ _angleZ=angle;
+}
+
+/*
+ SETS THE X SCALE
+*/
+void Transformer3D1Point::SetScaleX(double scaleX)
+{
+ _scaleX=scaleX/100.0;
+}
+
+/*
+ SETS THE Y SCALE
+*/
+void Transformer3D1Point::SetScaleY(double scaleY)
+{
+ _scaleY=scaleY/100.0;
+}
+
+/*
+ SETS THE Y SCALE
+ */
+void Transformer3D1Point::SetScaleZ(double scaleZ)
+{
+ _scaleZ=scaleZ/100.0;
+}
+
+/*
+ GETS THE RESULTANT TRANSFORM
+*/
+vtkTransform *Transformer3D1Point::GetResult()
+{
+ return _transform;
+}
+
+/*
+ MAKES THE TRANSFORMATIONS
+*/
+void Transformer3D1Point::Run()
+{
+ //Clears any old transformations in the pipeline
+ _transform->Identity();
+
+ //Make all transformations in post multiply mode
+ _transform->PostMultiply();
+
+ //Centers the image before applying the transformation
+ _transform->Translate(-_centerPoint[0], -_centerPoint[1], -_centerPoint[2]);
+
+
+ _transform->RotateWXYZ(_angleY, 0, 1, 0);
+ _transform->RotateWXYZ(_angleX, 1, 0, 0);
+ _transform->RotateWXYZ(_angleZ, 0, 0, 1);
+ _transform->Scale(_scaleX, _scaleY,_scaleZ);
+
+ //Returns the inverse of the transformation (NTU: Have no idea why we have to do this for the image to appear properly)
+ _transform->Inverse();
+ _transform->Update();
+}
\ No newline at end of file