+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+#include "bbcreaVtkActor.h"
+#include "bbcreaVtkPackage.h"
+namespace bbcreaVtk
+{
+
+BBTK_ADD_BLACK_BOX_TO_PACKAGE(creaVtk,Actor)
+BBTK_BLACK_BOX_IMPLEMENTATION(Actor,bbtk::AtomicBlackBox);
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Actor::Process()
+{
+
+// THE MAIN PROCESSING METHOD BODY
+// Here we simply set the input 'In' value to the output 'Out'
+// And print out the output value
+// INPUT/OUTPUT ACCESSORS ARE OF THE FORM :
+// void bbSet{Input|Output}NAME(const TYPE&)
+// const TYPE& bbGet{Input|Output}NAME() const
+// Where :
+// * NAME is the name of the input/output
+// (the one provided in the attribute 'name' of the tag 'input')
+// * TYPE is the C++ type of the input/output
+// (the one provided in the attribute 'type' of the tag 'input')
+
+// bbSetOutputOut( bbGetInputIn() );
+// std::cout << "Output value = " <<bbGetOutputOut() << std::endl;
+
+
+ vtkProp3D* vtkactor=bbGetInputIn();
+// vtkactor->GetProperty()->SetOpacity( bbGetInputOpacity() );
+
+ if ( bbGetInputTransform()!=NULL )
+ {
+ vtkactor->SetUserTransform( bbGetInputTransform() );
+ }
+
+// bbSetOutputOut( vtkactor );
+
+ // Interface Update
+
+ if ((bbGetInputRenderer()!=NULL) && ( backActive!=bbGetInputActive() ))
+ {
+
+ if (bbGetInputActive()==true )
+ {
+ bbGetInputRenderer()->AddActor( vtkactor );
+ } else {
+ bbGetInputRenderer()->RemoveActor( vtkactor );
+ } //if Active
+ backActive=bbGetInputActive();
+ } // if Renderer
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Actor::bbUserSetDefaultValues()
+{
+
+// SET HERE THE DEFAULT INPUT/OUTPUT VALUES OF YOUR BOX
+// Here we initialize the input 'In' to 0
+ bbSetInputActive(false);
+ backActive=bbGetInputActive();
+ bbSetInputIn(NULL);
+ bbSetInputOpacity(1);
+ bbSetInputRenderer(NULL);
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Actor::bbUserInitializeProcessing()
+{
+
+// THE INITIALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should allocate the internal/output pointers
+// if any
+
+
+}
+//=====
+// Before editing this file, make sure it's a file of your own (i.e.: it wasn't generated from xml description; if so : your modifications will be lost)
+//=====
+void Actor::bbUserFinalizeProcessing()
+{
+
+// THE FINALIZATION METHOD BODY :
+// Here does nothing
+// but this is where you should desallocate the internal/output pointers
+// if any
+
+}
+}
+// EO namespace bbcreaVtk
+
+